Set2Button2Slots=RELEASE ZONE 0.01s,C,RELEASE ZONE 0.15s,X,RELEASE ZONE 0.29s,HOLD ZONE 0.30s,Z Set2Button1Slots=RELEASE ZONE 0.01s,Enter,RELEASE ZONE 0.15s,HOLD ZONE 0.16s,V Set1TriggerRightSlots=Left Mouse Button (1) Set1TriggerLeftSlots=RELEASE ZONE 0.01s,PAUSE 0.02s Set1Button5Slots=HOLD ZONE 0.31s,NumPad + Set1Button4Slots=RELEASE ZONE 0.01s,G,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Left Control Set1Button3Slots=RELEASE ZONE 0.01s,R,RELEASE ZONE 0.30s,HOLD ZONE 0.31s,Semi-Colon Set1Button2Slots=RELEASE ZONE 0.05s,C,RELEASE ZONE 0.10s,X,RELEASE ZONE 0.29s,HOLD ZONE 0.30s,Z Set1Button1Slots=Middle Mouse Button (3),RELEASE ZONE 0.11s,HOLD ZONE 0.21s,V,RELEASE ZONE 0.12s And i dont know how you slowed the mouse speed when i pull the left trigger but i'd like to have that removed so i can aim and turn quicker. What i want is to be able to keep it setup up with the aiming subset as you have it but make it so when i pull the left trigger i aim down the sights which is by default the secondary mouse button. Is there something wrong on my end? Here is my setup, please note i have made a few minor modifications to tailor it to my liking. When i pull the left trigger i don't aim, but when i pull the left trigger and push the left stick i aim. Not sure what you mean about ADS and I'm not sure what you mean about not aiming down the sights when you pull the left trigger. Instead of what I said above can you set it up to keep the 4th set on the left trigger so you can still do all that stuff but also make it function as a walk key when held down so you are not only able to lean and zoom and everything but you also stop running when it's held down so it is easier to take a few shots and keep moving if necessary.
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